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Game Dev Blog & Tutorials

Shader Graph

Tornado Shader Breakdown

A shader applied to a few layers of alpha-clipped scrolling noise, with vertex displacement to make it wobble

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Shader Graph

Sword Slash Shader Breakdown

A shader applied to a ring mesh that pans a texture along it to create a swipe/slash effect

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Shader Graph

Holofoil Card Shader Breakdown

A shader that replicates the Holographic Foil effects on Trading Cards. Also explains the stencil shader effect on the card window.

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Shader Graph

Soft Foliage Shader Breakdown

Soft shaded foliage shader that uses alpha clipping with foliage texture and a small amount of vertex displacement to simulate wind. Applied to a mesh consisting of intersecting quads generated from a particle system

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Shader Graph

Intro to Shader Graph

A detailed introduction on how to use Unity Shader Graph (updated for v12+)! Graph setup, Data types, Understanding Previews, Properties, Keywords, Sub Graphs and more!

Shader Graph
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HDRP

Crystal Shader Breakdown

An unlit/glowing crystal shader with a colour gradient based on object space Y position, and refraction via Scene Color node

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Shader Graph

Depth

A big post explaining everything about Depth : Depth Buffer, Depth Texture / Scene Depth node, SV_Depth, Reconstructing World Position from Depth, etc.

Shader Graph
HLSL

Fire/Flame Shader Breakdown

A shader which distorts the UVs with noise for sampling a fire texture or shape generated using ellipse nodes

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Shader Graph

Sprite Glow/Outline Shader Breakdown

A shader which uses a signed distance field stored in the sprite texture's alpha channel to create an outline/glow (and inner-glow) effect, with control over the colour and thickness

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Shader Graph
2D

Sprite Stencil Overlay Breakdown

An example of using the RenderObjects feature on the Forward Renderer to produce an overlay effect for sprites (not compatible with the 2D renderer)

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Shader Graph
2D


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