Cyanilux

Game Dev Blog & Tutorials

Shader Graph

Jellyfish Shader Breakdown

A shader that displaces vertices based on sine waves in order to animate a Jellyfish mesh

URP
Shader Graph

Vertex Displacement

A post explaining how to move vertices in Shader Graph, providing examples such as swaying grass and animated fish and butterflies. Also includes info about recalculating normal vectors.

Shader Graph

Water Shader Breakdown

A water shader that uses the scene color to produce distortion/refractions and reconstructs a position from the scene depth to project caustics on underwater objects

URP
Shader Graph

Whirlpool Shader Breakdown

A shader that uses polar coordinates to offset vertices as well as sample a seamless noise texture to create a swirling effect

URP
Shader Graph

Hologram Shader Breakdown

A hologram shader based on sine/fraction nodes to produce repeating horizontal lines and fresnel effect, with optional distortion and glitching effects

URP
Shader Graph

Portal Shader Breakdown

A portal/wormhole shader on manipulating polar coordinates to create a spiralling effect

URP
Shader Graph

Polar Coordinates

A post explaining the Polar Coordinates node

Shader Graph

Liquid Shader Breakdown

A shader that discards pixels above a certain Y position and renders back faces to fake the top surface of the liquid

URP
Shader Graph


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