Shader Graph
![](https://www.cyanilux.com/tutorials/whirlpool-shader-breakdown/Preview.png)
Whirlpool Shader Breakdown
A shader that uses polar coordinates to offset vertices as well as sample a seamless noise texture to create a swirling effect
![](https://www.cyanilux.com/tutorials/hologram-shader-breakdown/Preview.png)
Hologram Shader Breakdown
A hologram shader based on sine/fraction nodes to produce repeating horizontal lines and fresnel effect, with optional distortion and glitching effects
![](https://www.cyanilux.com/tutorials/portal-shader-breakdown/Preview.png)
Portal Shader Breakdown
A portal/wormhole shader on manipulating polar coordinates to create a spiralling effect
![](https://www.cyanilux.com/tutorials/polar-coordinates/Preview.png)
![](https://www.cyanilux.com/tutorials/liquid-shader-breakdown/Preview.png)
Liquid Shader Breakdown
A shader that discards pixels above a certain Y position and renders back faces to fake the top surface of the liquid