Resources
The list below links external resources, mostly related to Shaders and Unity (various pipelines). It is loaded from a Github gist (so I don’t have to update the entire site to add entries). If it fails to load for some reason (won’t be supported for Internet Explorer) can optionally view that instead.
It contains mostly articles & written tutorials. If you’re looking for video tutorials you could just search Youtube instead so I tend not to add those as much. If you have suggestions of links to add, you can put them in the #resources
section of my discord. If the owners of any of these resources want to be removed from the list can also ask me on discord or twitter.
- Entries are grouped under various headings. You can also use the filter below to locate things easier, but bear in mind that some entries may be for other engines (e.g. Unreal) but could still translate to Unity. Same for HLSL vs Shader Graph vs Amplify Shader Editor (etc.)
- It searches for the exact string/keyword (not case sensitive) anywhere in text (including tags at side)
- Can use multiple keywords, separate each with
"&"
or","
(for AND),"|"
(for OR), and use"("
and")"
for grouping. Example :"(BiRP | URP) & HLSL"
- Note if you don’t group, AND takes precedence, so
"a | b & c | d"
is the same as"a | (b & c) | d"
- Note if you don’t group, AND takes precedence, so
- Starting a keyword with “!” (e.g.
"!HDRP"
) will instead hide entries, but this can only be done per-keyword, not on groups (sorry). If you want something like"!(a & b)"
, use the opposite form instead :"!a | !b"
(swap AND/OR and invert each keyword)