Cyanilux

Game Dev Blog & Tutorials

Breakdowns

Rain Effects Breakdown

A few rain effects, including particles setup, and shaders for ripples in water/puddles and rain interacting with surfaces

Shader Graph

Waterfall Shader Breakdown

A waterfall shader that interacts with a sphere to part the flowing water. Uses a signed distance field and alpha clipping.

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Shader Graph

Fractured Cube Breakdown

Uses a shader which displaces (scales/rotates) vertices of a prefractured mesh with pivots baked into UV maps

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Blender

Snowglobe Breakdown

Glass globe shader with background refraction & reflection. Particles are contained inside which inherit Rigidbody movements.

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VFX Graph

Tentacle Shader Breakdown

A shader that uses vertex displacement to simulate a tentacle grabbing / wrapping around an object

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Shader Graph

Tornado Shader Breakdown

A shader applied to a few layers of alpha-clipped scrolling noise, with vertex displacement to make it wobble

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Shader Graph

Sword Slash Shader Breakdown

A shader applied to a ring mesh that pans a texture along it to create a swipe/slash effect

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Shader Graph

Holofoil Card Shader Breakdown

A shader that replicates the Holographic Foil effects on Trading Cards. Also explains the stencil shader effect on the card window.

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Soft Foliage Shader Breakdown

Soft shaded foliage shader that uses alpha clipping with foliage texture and a small amount of vertex displacement to simulate wind. Applied to a mesh consisting of intersecting quads generated from a particle system

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Crystal Shader Breakdown

An unlit/glowing crystal shader with a colour gradient based on object space Y position, and refraction via Scene Color node

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Shader Graph


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