Cyanilux

Game Dev Blog & Tutorials

Breakdowns

Ultraviolet Lights & Invisible Ink

Examples for revealing invisible objects (especially decals, such as fingerprints or hidden messages) based on lights, stencils and other masking methods

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Shader Graph

Book (w/ Turnable Pages) Breakdown

A book with pages that flip/turn via vertex displacement, and selects a portion of a texture containing all pages.

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Shader Graph

Rain Effects Breakdown

A few rain effects, including particles setup, and shaders for ripples in water/puddles and rain interacting with surfaces

Shader Graph

Waterfall Shader Breakdown

A waterfall shader that interacts with a sphere to part the flowing water. Uses a signed distance field and alpha clipping.

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Shader Graph

Fractured Cube Breakdown

Uses a shader which displaces (scales/rotates) vertices of a prefractured mesh with pivots baked into UV maps

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Blender

Snowglobe Breakdown

Glass globe shader with background refraction & reflection. Particles are contained inside which inherit Rigidbody movements.

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VFX Graph

Tentacle Shader Breakdown

A shader that uses vertex displacement to simulate a tentacle grabbing / wrapping around an object

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Tornado Shader Breakdown

A shader applied to a few layers of alpha-clipped scrolling noise, with vertex displacement to make it wobble

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Shader Graph

Sword Slash Shader Breakdown

A shader applied to a ring mesh that pans a texture along it to create a swipe/slash effect

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Holofoil Card Shader Breakdown

A shader that replicates the Holographic Foil effects on Trading Cards. Also explains the stencil shader effect on the card window.

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Shader Graph


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