Examples for revealing invisible objects (especially decals, such as fingerprints or hidden messages) based on lights, stencils and other masking methods
A book with pages that flip/turn via vertex displacement, and selects a portion of a texture containing all pages.
A few rain effects, including particles setup, and shaders for ripples in water/puddles and rain interacting with surfaces
A waterfall shader that interacts with a sphere to part the flowing water. Uses a signed distance field and alpha clipping.
Uses a shader which displaces (scales/rotates) vertices of a prefractured mesh with pivots baked into UV maps
Glass globe shader with background refraction & reflection. Particles are contained inside which inherit Rigidbody movements.
A shader that uses vertex displacement to simulate a tentacle grabbing / wrapping around an object
A shader applied to a few layers of alpha-clipped scrolling noise, with vertex displacement to make it wobble
A shader applied to a ring mesh that pans a texture along it to create a swipe/slash effect
A shader that replicates the Holographic Foil effects on Trading Cards. Also explains the stencil shader effect on the card window.