Cyanilux

Game Dev Blog & Tutorials

Shader Graph

2D Water Shader Breakdown

A water shader intended for 2D, with pixelated highlights, distortion, reflections and simplified shoreline waves/ripples

URP
Shader Graph
2D

Local UVs for Sprites in Sprite Sheet/Atlas

A small post explaining how to convert the UVs of a sprite sheet (or sprites packed in an atlas) into local 0-1 coordinates across each sprite in the shader

Shader Graph
HLSL
2D

Ultraviolet Lights & Invisible Ink

Examples for revealing invisible objects (especially decals, such as fingerprints or hidden messages) based on lights, stencils and other masking methods

URP
Shader Graph

Book (w/ Turnable Pages) Breakdown

A book with pages that flip/turn via vertex displacement, and selects a portion of a texture containing all pages.

URP
Shader Graph

Rain Effects Breakdown

A few rain effects, including particles setup, and shaders for ripples in water/puddles and rain interacting with surfaces

Shader Graph

Waterfall Shader Breakdown

A waterfall shader that interacts with a sphere to part the flowing water. Uses a signed distance field and alpha clipping.

URP
Shader Graph

Fractured Cube Breakdown

Uses a shader which displaces (scales/rotates) vertices of a prefractured mesh with pivots baked into UV maps

URP
Shader Graph
Blender

Swapping Colours

Examples of how to adjust/swap colours or colour palettes for a given texture/procedural input.

Shader Graph

Snowglobe Breakdown

Glass globe shader with background refraction & reflection. Particles are contained inside which inherit Rigidbody movements.

URP
Shader Graph
VFX Graph

Tentacle Shader Breakdown

A shader that uses vertex displacement to simulate a tentacle grabbing / wrapping around an object

URP
Shader Graph


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