A book with pages that flip/turn via vertex displacement, and selects a portion of a texture containing all pages.
A waterfall shader that interacts with a sphere to part the flowing water. Uses a signed distance field and alpha clipping.
Goes through examples of Renderer Features and explains how to write Custom Renderer Features and Scriptable Render Passes for Universal RP
Uses a shader which displaces (scales/rotates) vertices of a prefractured mesh with pivots baked into UV maps
Glass globe shader with background refraction & reflection. Particles are contained inside which inherit Rigidbody movements.
A shader that uses vertex displacement to simulate a tentacle grabbing / wrapping around an object
A shader applied to a few layers of alpha-clipped scrolling noise, with vertex displacement to make it wobble
A shader applied to a ring mesh that pans a texture along it to create a swipe/slash effect
Explains how shader code (ShaderLab & HLSL) is written to support the Universal RP
A shader that replicates the Holographic Foil effects on Trading Cards. Also explains the stencil shader effect on the card window.