Blender
Shoreline Shader Breakdown
A few water shader techniques I've used in the past for mapping ocean waves crashing into the shore/beach & leaving behind wet sand
Book (w/ Turnable Pages) Breakdown
A book with pages that flip/turn via vertex displacement, and selects a portion of a texture containing all pages.
Fractured Cube Breakdown
Uses a shader which displaces (scales/rotates) vertices of a prefractured mesh with pivots baked into UV maps
Tornado Shader Breakdown
A shader applied to a few layers of alpha-clipped scrolling noise, with vertex displacement to make it wobble