Cyanilux

Game Dev Blog & Tutorials

HLSL

Writing Shader Code in Universal RP (v2)

Explains how shader code (ShaderLab & HLSL) is written to support the Universal RP

HLSL
URP

Intro to Shaders

An introduction to what a Mesh, Shader and Material is in Unity, how to set Shader Properties from C#, a brief look at Forward vs Deferred rendering and some information about Material instances and Batching

HLSL

Depth

A big post explaining everything about Depth : Depth Buffer, Depth Texture / Scene Depth node, SV_Depth, Reconstructing World Position from Depth, etc.

Shader Graph
HLSL

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