Recent Posts
(Most recent posts, from any category. Maximum of 3 pages - For full list, see Contents)

Forcefield Shader Breakdown
A forcefield shader using fresnel effect for glowing edges, scene depth for object intersections and scene colour to produce ripples/distortion

Forcefield Shader Breakdown (Simple)
A simple version of a forcefield shader, using fresnel effect for glowing edges and scene depth for intersections with objects in the scene

Jellyfish Shader Breakdown
A shader that displaces vertices based on sine waves in order to animate a Jellyfish mesh
Vertex Displacement
A post explaining how to move vertices in Shader Graph, providing examples such as swaying grass and animated fish and butterflies

Water Shader Breakdown
A water shader that uses the scene color to produce distortion/refractions and reconstructs a position from the scene depth to project caustics on underwater objects

Whirlpool Shader Breakdown
A shader that discards pixels above a certain Y position and renders back faces to fake the top surface of the liquid

Hologram Shader Breakdown
A hologram shader based on sine/fraction nodes to produce repeating horizontal lines and fresnel effect, with optional distortion and glitching effects

Portal Shader Breakdown
A portal/wormhole shader on manipulating polar coordinates to create a spiralling effect

Liquid Shader Breakdown
A shader that discards pixels above a certain Y position and renders back faces to fake the top surface of the liquid
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